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How to drift with any car

(without your mom yelling at you)

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Video duration
00:51:18
Language
English
Abstract
Lots of research are arising from the fairly unexplored world of automative communications. Cars are no longer becoming computers, they are fully connected networks where every ECU exchanges and operates the vehicles at some point.
Here is an introduction of my immersion and discussions with my car, and how I finally managed to drift (a bit) with my mom's FWD Fiat 500c.

This talk is not only about security, but about hacking and video games. Many video games are about driving cars, whether it is for racing, or heisting and escaping the police. In this talk, we will explain how the user experience could actually be improved by connecting a car to a video game and turning it into a game controller.

We will discuss about these connected systems, how car components interact with one another, the different protocols, or anything that came to us during this journey.

However there was one important constraint during all that experience: no car could be dismantled nor modified. The main goal of this analysis was to try doing something out of the data which could be freely recovered while plugging itself to the OBD-II port of a car. As mentioned, this resulted in the possibility of controlling a video game car through the real car, like a simulator, without the need of modifying anything in the car itself.

Unfortunately, this requires a lot of gasoline to have the engine powered on and run. Moreover, gasoline is really expensive in France. So we looked for a way to reduce that cost. We actually found a nice device on the Internet to optimize the amount of gasoline used by the engine. Apparently, it works by connecting to the OBD-II port and reconfigures the engine’s ECU. We looked into that to understand what was actually going on… and try to reduce the cost of the drifting.

The following points will be mentioned during the presentation:
ECUs
CAN bus
OBD-II (DTCs/PIDs)
On-top-of-CAN protocols
UDS (Diagnostic/Security session)
Reverse engineering: the meanings of CAN messages
Using a real car as a simulator, for poories
Minor details about how to create a custom game controller
OBD dongle reverse engineering

Talk ID
8758
Event:
34c3
Day
2
Room
Saal Dijkstra
Start
6:30 p.m.
Duration
01:00:00
Track
Security
Type of
lecture
Speaker
Guillaume Heilles
P1kachu
Talk Slug & media link
34c3-8758-how_to_drift_with_any_car

Talk & Speaker speed statistics

Very rough underestimation:
146.1 wpm
760.5 spm
100.0% Checking done100.0%
0.0% Syncing done0.0%
0.0% Transcribing done0.0%
0.0% Nothing done yet0.0%
  

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Talk & Speaker speed statistics with word clouds

Whole talk:
146.1 wpm
760.5 spm
carbusstuffobdfindtimedonglethingtalkangelinterestingchipmessageportenginedatamessagestransceivernicegamerealecuquestionobd2reversecarsdiagnosticwheelsoftwaresmallsendbasicallyanswerrpmfunsecurityguillaumebitdriftdrivingstanapplausesteeringsignalsexamplesecondcanvasprettybytesthree