back

The Clash of Digitalizations

The Devolution of Arab Men from Humans to Digital Fodder

If you suspend your transcription on amara.org, please add a timestamp below to indicate how far you progressed! This will help others to resume your work!

Please do not press “publish” on amara.org to save your progress, use “save draft” instead. Only press “publish” when you're done with quality control.

Video duration
00:31:40
Language
English
Abstract
This talk discusses the representation of Arab males in video games and the adverse effect it has on the collective political imagination. Anonymous military-aged Arab men become increasingly the exception to the laws of human rights, and become default targets for conventional and unmanned drone attacks. This devolution is seen through the lens of the changing nature of conflict through digitalization, the collapse of the nation state in Iraq and Syria, and the future of war.

In the popular video game series "Call of Duty: Modern Warfare", Arab men are consistently depicted as the mindless throngs of the indestinguishable enemy. The First Person Shooter (FPS) genre lends itself to killing enemies, usually many in the same round, but the evolution of the target went from Nazi's in Wolfenstein 3D in 1992, to targets that become increasingly comparable to Arabs and Muslims in the following years. So besides historically oriented games that focus on the combatants of World War II, most games since the 1990's begin to shift their focus to another kind of enemy--one that suspiciously looks Arab or Islamic. Even Sci-Fi epics like the Halo series, which take place may hundreds of years in the future, the enemies start taking on an exotified look and feel, and follow an obviously religious ideology that is inimical to universal peace. The smallest insignificant alien becomes a strategic risk as they become "suicide bombers" blowing themselves up before they die, expressing a sigh of cowardice before they die.

In "Modern Warfare 2", something suprising happens. The Arab characters are given a little more depth and backstory, and the Arabic dialogue is the most realistic of any of the other games. It also becomes the version of the game that is most modified by users (in so-called "mods"). Hacked and converted to other versions, there is significantly a version used by Al-Qaeda for recruitment purposes. The production company responsible, Infinity Ward, later had its two chief developers and founders fired under mysterious circumstances.

As a researcher on radical Islamic thought, over the years I have collected some materials about video games and their uses for recruitment and ideological training on the Jihadist side. What I would like to do for 33C3 is show versions of the modded games parrallel to the originals in a face-off setting, and give a lecture about the background to these games. I will explore stories of recruitment from American soldiers, and how these games factored into their decision to join the U.S. military. Through the digital realm, I will propose a new framework for understanding the so-called Huntingtonian "Clash of Civilizations"--where very recent cultural artifacts become automatic motivations. As a drone operator sees the pixelation of a real Arab male on the screen, it is an image he's shot at in the virtual domain over and over again since he was a child. The Arab male has devolved from being a human being (in the way that women or children, or caucasian males are) to being mere fodder, a natural target where you simply just shoot.

Talk ID
8419
Event:
33c3
Day
2
Room
Saal 6
Start
12:15 p.m.
Duration
00:30:00
Track
Art & Culture
Type of
lecture
Speaker
Saud Al-Zaid
Talk Slug & media link
33c3-8419-the_clash_of_digitalizations
English
0.0% Checking done0.0%
0.0% Syncing done0.0%
0.0% Transcribing done0.0%
100.0% Nothing done yet100.0%
  

Work on this video on Amara!

English: Transcribed until

Last revision: 2 years, 9 months ago