back

The Ultimate SPC700 Talk

The hardware behind the music of Super Mario World, Chrono Trigger, Super Metroid, and more

If you suspend your transcription on amara.org, please add a timestamp below to indicate how far you progressed! This will help others to resume your work!

Please do not press “publish” on amara.org to save your progress, use “save draft” instead. Only press “publish” when you're done with quality control.

Video duration
00:59:09
Language
English
Abstract
The Super Nintendo Entertainment System's sound coprocessor, the S-SMP, runs on the mostly-forgotten SPC700 architecture. To understand why the sound of Super Metroid or SMW was so ahead of its time, we will look at all the details of how this processor works and how it plays music.

The SPC700 by Sony is an 8-bit architecture that was developed and used as the S-SMP sound coprocessor in the Super Nintendo Entertainment System (SNES). A big leap ahead in sound synthesis capabilities, apart from these few years of glory in the 1990s the architecture enjoyed no further uses and has faded into obscurity outside SNES circles. This talk not only takes a look at the SPC700 architecture, which is both a usual and unusual 8-bit ISA, but also the sound and music capabilities of the SNES S-DSP that it was designed to control. The talk is designed to be approachable by anyone with a basic understanding of how a microprocessor works; in particular, it covers the basics of digital audio necessary to understand the S-DSP's sound synthesis features like ADPCM sample playback or echo buffers.

Talk ID
11748
Event:
37c3
Day
4
Room
Saal 1
Start
2:45 p.m.
Duration
01:00:00
Track
Hardware & Making
Type of
lecture
Speaker
Other Artists
kleines Filmröllchen
Talk Slug & media link
37c3-11748-the_ultimate_spc700_talk
English
0.0% Checking done0.0%
0.0% Syncing done0.0%
0.0% Transcribing done0.0%
100.0% Nothing done yet100.0%
  

Work on this video on Amara!

English: Transcribed until

Last revision: 9 months ago