If you suspend your transcription on amara.org, please add a timestamp below to indicate how far you progressed! This will help others to resume your work!
Please do not press “publish” on amara.org to save your progress, use “save draft” instead. Only press “publish” when you're done with quality control.
The SPC700 by Sony is an 8-bit architecture that was developed and used as the S-SMP sound coprocessor in the Super Nintendo Entertainment System (SNES). A big leap ahead in sound synthesis capabilities, apart from these few years of glory in the 1990s the architecture enjoyed no further uses and has faded into obscurity outside SNES circles. This talk not only takes a look at the SPC700 architecture, which is both a usual and unusual 8-bit ISA, but also the sound and music capabilities of the SNES S-DSP that it was designed to control. The talk is designed to be approachable by anyone with a basic understanding of how a microprocessor works; in particular, it covers the basics of digital audio necessary to understand the S-DSP's sound synthesis features like ADPCM sample playback or echo buffers.